更新:1、增加航迹清空功能,解决重连时大量航迹乱窜的问题;

2、修改TAS时航迹外推逻辑,时间间隔按波束时间计算;
3、增加1km以内航迹起始限制,SNR低于20dB的航迹不起批;减少近距离航迹;

Signed-off-by: waiwaylee <waiwaylee@foxmail.com>
This commit is contained in:
2026-08-13 17:14:17 +08:00
parent 8636179bdf
commit d101fe92a4
7 changed files with 144 additions and 15 deletions
+11 -3
View File
@@ -119,11 +119,21 @@ int Dot_Coh::dot_coh_process_buff( QVector <PointRecv> *data_input,
data_tmp[data_tmp.size()-1].point_section_asso = 1;
}
for (int i=0;i<data_input->size();i++)
{
data_tmp.push_back((*data_input)[i]);
data_tmp.push_back((*data_input)[i]);
data_tmp[data_tmp.size()-1].point_section_asso = 2;
}
// //去除点迹中,1km以内,SNR小于20dB的点
// for (int i=0;i<data_input->size();i++)
// {
// if((*data_input)[i].Range > 1000 || (*data_input)[i].snr >= 20){
// data_tmp.push_back((*data_input)[i]);
// data_tmp[data_tmp.size()-1].point_section_asso = 2;
// }
// }
//1.2 把data_input、data_input_buff清空
@@ -188,8 +198,6 @@ int Dot_Coh::dot_coh_process_buff( QVector <PointRecv> *data_input,
data_tmp[i].Use_Flag=1;
}
}
}
}