更新:1、增加航迹清空功能,解决重连时大量航迹乱窜的问题;
2、修改TAS时航迹外推逻辑,时间间隔按波束时间计算; 3、增加1km以内航迹起始限制,SNR低于20dB的航迹不起批;减少近距离航迹; Signed-off-by: waiwaylee <waiwaylee@foxmail.com>
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@@ -119,11 +119,21 @@ int Dot_Coh::dot_coh_process_buff( QVector <PointRecv> *data_input,
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data_tmp[data_tmp.size()-1].point_section_asso = 1;
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}
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for (int i=0;i<data_input->size();i++)
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{
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data_tmp.push_back((*data_input)[i]);
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data_tmp.push_back((*data_input)[i]);
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data_tmp[data_tmp.size()-1].point_section_asso = 2;
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}
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// //去除点迹中,1km以内,SNR小于20dB的点
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// for (int i=0;i<data_input->size();i++)
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// {
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// if((*data_input)[i].Range > 1000 || (*data_input)[i].snr >= 20){
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// data_tmp.push_back((*data_input)[i]);
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// data_tmp[data_tmp.size()-1].point_section_asso = 2;
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// }
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// }
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//1.2 把data_input、data_input_buff清空
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@@ -188,8 +198,6 @@ int Dot_Coh::dot_coh_process_buff( QVector <PointRecv> *data_input,
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data_tmp[i].Use_Flag=1;
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}
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}
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}
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}
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